Multi-Table or Sit and Go Poker Tournaments?

In the past twenty years, tournament poker has become hugely popular around the world, not least because it is an ideal way for newcomers to familiarise themselves with the game. First of all, your maximum financial risk is known in advance. For example, if you enter a $10 no-limit hold’em tournament at PokerStars your liability is limited to $11 ($10 buy-in for the prize pool plus a $1 registration fee for the house). Second, the potential reward is always much greater than the entry fee, so everyone has an incentive to try their best. Third, online tournaments typically deal at over twice the rate of their brick and mortar counterparts, so there is a lot more play to them. Finally, tournaments are tremendous fun – over the course of an event your stack of chips can go through wild fluctuations; you can inflict and receive bizarre bad beats on all-in bets etc. Many players love the cut and thrust and adrenaline rush of tournaments, and find cash games something of a grind in comparison.

Online tournaments come in two distinct forms: single-table (often called ‘sit and go’) events, in which typically nine or ten players (eight for seven-card stud) compete against each other, and multiple-table events, which may contain dozens or hundreds of entrants. Nowadays most sites offer both single- and multi-table events, but some specialise in one or the other. And likewise some players prefer single-table events, others multi-table and many play both types.

 

Sit and Go Tournaments
For a sit and go event there is no pre-determined start time – you simply pay your entry fee, take your seat and wait for the table to fill up with other players before you can start (which may sometimes take quite a while, depending on the time of day and overall site traffic!). Typically, a single-table sit and go tourney will last a maximum of an hour or so and payout on the first three places (50% for the winner, 30% for second and 20% for third), but you should ensure that you check the prize structure before you start play. In addition to the standard single-table events, PokerStars also offers two-table sit and go events with 18 players (16 for stud) and four prizes.

At some sites the sit and go blind structure is such that the blinds rise very rapidly (every ten hands), and players are forced to take risks almost from the outset. Some purists find these games unattractive, reasoning that this turns the tournament into something of a crapshoot. However, there is no doubt that at sites with a relatively more sedate blind structure (such as PokerStars, where there are only nine players, the blinds go up every ten minutes rather than every ten hands, and everyone starts with a fairly large stack of chips) sit and go events can be a lucrative, fast-moving and enjoyable avenue for many players. Indeed, Mike Caro argues that for good players short tournaments may prove more profitable than larger tournaments in the long run, because:
– They provide an excellent opportunity to exploit skill differentials .
– You can play two or more shorter tournaments in the time it would take to reach the final of a single long event, thus reducing the ‘luck’ component .
– You risk proportionately less of your bankroll on each individual event.

To these factors, I would add a fourth:
– Single-table tournaments are great practice for the final tables of multi-table events!

Multiple-Table Tournaments
Unlike sit and go tournaments, which start whenever there is a full table, multiple-table events are always scheduled in advance. Usually registration will begin an hour or more before the start of the event and will close either when the first person is eliminated, when all the tables are full or at a designated time after the start. As more and more players are eliminated, the tables are merged until ultimately there is only one table left, at which point the event takes on the characteristics of a single-table event. Typically a multi-table event will last for several hours and offer a much longer prize list than its single-table counterpart; it is very common for every player who reaches the final table to receive a prize if there are around 45 or more entries.

Nowadays most of the major cardrooms offer re-buy tournaments, in addition to the traditional freezeout events. Re-buy tournaments are attractive because in general, the cardroom does not take a cut when you re-buy or add-on (Paradise Poker being a notable exception to this). Furthermore, with more chips in play than a normal event, there is more play to it (although this does mean that it will go on longer!).

Inspired by the example of Chris Moneymaker, who turned a $39 PokerStars satellite into $2.5 million at the World Series of Poker, most sites now offer satellites for the major brick and mortar events. Not just for the WSOP, but also for the World Poker Tour and many other events. These satellites are hugely popular. After all, who can resist the thought that for as little as $1, they could be rubbing shoulders with Doyle Brunson and Gus Hansen, playing for a huge prize at the final table of a nationally televised event!

One advantage of multiple-table online tournaments over their brick and mortar equivalents is that you are usually provided with completely up-to-date information on where you stand in the tournament, how many players are left, and the relative chip positions of all the remaining players. This valuable information can and should be used to help you formulate your strategy for reaching the final table and beyond! At PokerStars you can go to the tournament lobby for the full picture on where you stand at that particular point in time (although information on your current position and the largest and smallest stack can be obtained by clicking the ‘Info’ tab).

Nowadays some sites allow players to do prize-money deals for the top places. These are usually negotiated through the chat boxes and then relayed to the site’s support team. Needless to say, you should check beforehand that the site at which you are playing permits deals, involve the tournament director if at all possible, immediately notify support of the deal that has been struck so that they can transfer the funds, and ensure that you are able to provide back-up evidence (in case someone should renege on the deal) by keeping a copy of the chat. During the first World Championship of Online Poker in July 2002, PokerStars actually provided the facility to pause the tournament (if all the remaining players agreed) so that deals could be discussed.

There have been numerous incidents in multi-table tournaments in which one player has deliberately employed ‘stalling’ tactics (using the maximum allotted time allowed for each decision) with, say, two tables left in order to improve their chances of a higher placing. There are three possible ways in which stalling might benefit a player: first, the players on another table might simply knock each other out, enabling the stalling player to reach the final table; second, a rise in the blinds may occur that will cause someone else to be forced to go all-in before the player who is doing the stalling; and finally, a middle stack might stall to prevent a big stack from running over the table whilst everyone is in a defensive mode, hoping to make the final table. It is conventional for tournaments to go to ‘hand for hand’ just prior to the formation of the final table. This combats the first and third stalling methods but not the second. Although legal, such angle-shooting tactics are not to be recommended and may very well incur the wrath of fellow players if taken to extremes.

Another possible angle that sometimes arises in tournaments is ‘chip-dumping’, whereby one player deliberately loses all their chips to another in order to enhance the latter’s tournament prospects. Tournament action is so fast and furious that chip-dumping is far from easy to detect while you are playing. However, if you suspect that another player is being assisted in this way, then you should protect yourself and the other players in the tournament by notifying support of your suspicions.

The Scoop Monster Poker Experiment

Billed as ‘Hand analysis for serious poker players’, the launch of the Scoop Monster program at the beginning of October 2002 caused something of a furore in the online poker world. The program, which worked exclusively with the True Poker playing client, was designed to tell players the precise odds of winning the current hand, and advise them how to proceed. Not only that, but Scoop Monster could also be set to automatically play the hand for you! Naturally the arrival of a ‘bot-like’ program such as this provoked a great deal of interest and debate, not least at True Poker itself, who were as surprised as anyone by its appearance, since they had no affiliation with Scoop Monster whatsoever.

Players who experimented with Scoop Monster on True Poker generally reported one slight flaw in the ‘autoplay’ features – it just didn’t play very well! Although it was able to hold its own in play money games, it is doubtful whether anyone could hope to make a worthwhile long-term profit with the original version of the program in real money games. Despite this fact, True Poker understandably saw the new program as a threat to their business, which hinges on the concept of real players competing against one another for real money, and rapidly implemented countermeasures against the product. Not only did they announce software changes to prevent players from using Scoop Monster, but they also announced a clear policy that anyone found to be using this or similar programs would have their accounts terminated. By the end of October, Scoop Monster had been taken off the market; all that remained was a message on the Scoop Monster web site stating that the product was no longer available and that all existing customers were being reimbursed.

Poker All-In Abuse

At some sites when a player does not act in the allotted time during a hand the player is put all-in for the money that has already been placed in the pot, and the other players carry on contesting a side pot for the rest of ‘ the hand. It is almost always the case that these automatic all-in situations arise because the player has been unintentionally disconnected from the game, due either to Internet routing problems or a computer crash. However, from time to time the automatic all-in privilege is abused by unscrupulous players choosing to deliberately disconnect themselves rather than having to make a difficult call in a big pot. (Of course, this is an even greater problem in pot-limit and no-limit games, where the last bet could amount to a considerable amount of money.) At PokerStars and Paradise Poker, for example, if you time out and are still connected to the game server, then your hand is automatically folded, but it still is a matter for the individual cardroom to decide whether that disconnect was intentional or accidental. Clearly if you suspect that anyone has abused the all-in rule, the onus is on you to report the incident to the cardroom for investigation (ideally with a note of the hand number so that they can track it down easily). All-in abuse is cheating, and there have been several instances in which players have been barred from a cardroom for this practice.

Shuffling in Poker

Over the past few years one of the most controversial areas of debate in Internet poker has been the issue of online shuffling. Clearly the purpose of any fair shuffle is to create a random deck such that every possible sequence of cards is possible, while at the same time making it impossible for anyone to predict the position of any card in the deck. In principle, unless they are crooked or contain bugs, online shuffles should be closer to random than can possibly be achieved in a live-action game, where the cards are often just collected, riffled a couple of times and dealt, with the result that clumps of cards can sometimes stay together. As an example, the Paradise Poker website states that: ‘No deck of cards in any brick and mortar cardroom is ever shuffled as well and as thoroughly as we shuffle our cards. Each game, the deck is shuffled 10 times with each shuffle moving each card between one and 51 times throughout the deck. There is no bias to any card, any card patterns or seats at the table.’

However, the key rider here is unless they are crooked or contain bugs. In the early days of online poker, the shuffling algorithm for the ASF Software Inc. Hold’em games, used in at least three online cardrooms (including Planet Poker), was far from flawless. In September 1999 the Software Security Group at Reliable Software Technologies uncovered a means of calculating the precise deck being used for each hand, knowledge of which would have enabled unscrupulous cheats to know in advance the exact hands of every player, together with the future cards that would be dealt in that hand. Unfortunately, the ‘seed’ (or particular starting point) used for the ASF Software random number generator at that time was the number of milliseconds since midnight according to the system clock, which thus made it easily predictable once the RST program was synchronised with the system clock; and RST also identified other flaws in the shuffling algorithm. Of course, these problems were quickly addressed by the online cardrooms affected, but the fact that a shuffling algorithm had been cracked was very damaging for the credibility of the online poker industry as a whole at that time.

Nowadays every online cardroom is acutely aware of the need to reassure their clients that their shuffle is fair, random and unpredictable. A visit to the website of any of these companies will reveal the different ways in which they generate their shuffles. Clearly, the understanding and implementation of these complicated processes has moved on considerably since 1999, in particular with regard to the criteria used in selecting the seed used in random number generation, and shuffling has become more secure. However, that does not necessarily mean that it is absolutely foolproof at every single site.

Many newcomers to online poker, on experiencing an initial run of bad results, rush to blame their losses on unfair shuffling (or on collusion by other players) rather than questioning their own play. Undoubtedly it is possible to write software that gives the cardroom an edge in some way, perhaps by juicing the deck to produce more ‘action’ hands and thereby maximising the rake. The key question is whether it would be worth any major online site becoming involved in such a practice – their existing rake income is generally quite sufficient to keep their businesses running smoothly, so why would they risk such a practice in case they were found out (perhaps through being outed by a disaffected ex-employee) and lost their entire business?
Although it is true that online cardrooms survive by extracting money from their clients, it is in their long-term interests to do so honestly via the rake rather than dishonestly by cheating. Whether you are a long-term winner or a long-term loser, you will contribute more or less the same hourly rake over time, and companies with a satisfied strong regular player base (many of whom will then recommend the site to their friends) can expect large revenue returns for many years to come. Of course, it is not impossible that decks are being ‘juiced’, but there is no hard evidence to suggest that such practices are in operation.

One common complaint on poker forums and newsgroups is that players are drawn out on more online, with the online shuffle somehow generating more river cards that defeat made hands. Regardless of whether this complaint is actually justified (it may just seem like you are being drawn out on more because so many more hands are dealt per hour online than in a live-action cardroom, and so many hands are dealt with a full ten players seated at the table), being drawn out on is the natural occupational hazard of the winning player. One of the key advantages of most winning players over their fellow competitors is that they consistently enter the pot with better average starting holdings, so they will need to be drawn out on more often if they are to lose. In the meantime, they are being paid off handsomely on numerous other occasions by weaker players who are staying in the pot with poor odds, hoping to hit longshot draws.

Another common newsgroup and forum online poker myth is the so called ‘cash-out curse’. Many players seem to believe that when they cash-out from a site this will somehow lead to them being flagged by the cardroom and dealt a higher than average number of losing hands. This myth can be debunked in many ways, including the following:
•    At any point in time you are on either a good run or a bad run, with wins following losses and losses following wins. Inevitably, when you are on a good run you are more likely to cash-out and will subsequently appear to experience the ‘cash-out’ curse when the law of averages comes into play and your inevitable bad run arrives. When these players perceive that they are being afflicted with the cash-out curse, they are merely experiencing a natural regression towards the mean. Furthermore, those who are fortunate enough to maintain their good run after a cash-out will never have cause to report it; it is only those who lose after a cash-out who ever publish their experiences, and in so doing, perpetuate the myth .
•    When you experience a good run and cash-out, you may start to play in over-confident fashion, overplaying your hands and generally failing to pay as much attention to the game as you did before. Inevitably, this then manifests itself in a losing run.
•    Often when players cash-out they leave themselves with an inadequate bankroll, which is then vulnerable to the natural short-term swings of the limit at which they are playing.
•    There is no real financial reason why a site should dislike players who cash-out, but nevertheless continue to play at the site regularly. Whether individual players are winners or losers is basically irrelevant to the cardroom, so long as they keep coming back and thereby maintain their contribution to the rake.

To date no evidence has ever been produced to suggest that the shuffle at any online poker site is any way rigged. At Paradise Poker the shuffle is reviewed on a quarterly basis by Price Waterhouse Coopers. Using the log files provided, PWC have performed a series of statistical tests and affirmed that in their opinion every card has an equal chance of being selected. Furthermore, many news group posters have also independently analysed the hand histories from Paradise Poker and other sites, using samples of 60,000 hands or more, and drawn the same conclusions.

Online Props in Poker

A proposition player (or prop) is a player who is paid by the house to start up new games and keep existing games going, while encouraging a friendly atmosphere among the players. Unlike a shill, a prop player plays with and risks his own (and not the house’s) money. Prop players have been a feature of many brick and mortar cardrooms for years, and several major online cardrooms do employ (or have employed) props. In particular, it is quite common for new sites to employ props to help generate regular traffic during their launch period. However, not every site uses props – PokerStars and True Poker, for example, have both gone so far as to post unequivocally on public forums that they are not employing props.

An online prop can typically expect to earn something in the region of $12-$15 an hour (and perhaps more if they are prepared to play two tables at once) with their precise income determined by the number of hands they play. In general, props are required to play at the lower range of limits (typically, say, from $2/$4 to $5/10).

For some players, online prop play may be an attractive option, for the following reasons:
•    Prop players receive payment for doing what they may have been doing anyway (playing online poker).
•    Prop players can usually choose their own working hours.
•    Prop players can normally play online as a second ‘part-time’ job.

However, prop play also has some disadvantages as well:
•    Prop players risk their own money – if they lose then they not only have no income (apart from their prop pay), but may also find themselves out of a job if their bankroll runs out.
•    Prop players are obliged to play a certain number of hours at the one site, and therefore do not have the same freedom to employ site selection strategies (at least not during their prop payment hours) as other players.
•    Prop players have to play at the table to which they are directed by the cardroom, and are therefore unable to employ game selection strategies.
•    Prop players usually have to move tables at the cardroom’s discretion (for example, sometimes having to vacate a table at which they were winning once that table is full, and finding themselves being placed instead at a short-handed table with several known tricky opponents).
•    Since prop players are typically paid ‘per hand’, if there is no one to play against they can’t earn any income.
•    Prop players usually have to play a great deal of short-handed play, since one of their main functions is to start new games. However, many potential candidates for prop play do not enjoy playing short-handed, and the variance for such games is greater than for full ring games, so a larger bankroll is necessary to handle the fluctuations. Furthermore, those props who lack proficiency at short-handed or heads-up play are an open target for specialist short-handed experts to attack in ‘hit and run’ raids. To offset this, at least in part, props usually earn more when they play short-handed, since they will play many more hands per hour in these games than they would in a full ring game.

It takes a particular kind of player to be successful as a prop – someone who is skilled at (and able to survive the fluctuations of) short-handed play, and also capable of returning a profit despite very limited opportunities for game selection. Although some players do enjoy working as props, most top online professionals prefer to retain their independence (particularly since many professionals would typically be playing higher than $5/$10 in any case).

For some reason, many online players are afraid of props, assuming that they must naturally be very good players, but in fact there is no real reason to fear playing against a prop player any more than you would be wary of any other experienced online player. In fact, it would be counter-productive for cardrooms to employ props who play outstandingly well, since such players might win too much money from the other players and actually reduce the number of active players on the site.

It is sometimes argued that cardrooms should reveal the identities of their props, whose play they are in effect subsidising. However, so long as they are playing at their own risk and have no advantages over the other players (other than the fact that they are being paid for the number of hands in which they participate; at most sites props are not even told who the other props are), it is doubtful what real purpose would be served by removing their anonymity.

One very popular method that cardrooms use to generate traffic without using props is to offer deposit bonuses. Typically these bonuses amount to 15%-25% of the deposit amount, but the bonus is only paid when the player has qualified by playing a predetermined number of raked hands. In addition, the cash prizes for some freeroll tournaments are also only released when the player has fulfilled a similar quota of raked hands. Effectively these players are acting as informal props, keeping games occupied in return for their bonuses or prizes, although of course the site does not have the right to tell them at which table they must play.

Cybertilt and running bad in Poker

From time to time even the most dispassionate player may lose his calm, disciplined approach to the game and instead start making decisions that are heavily guided by his emotions, in other words, go on tilt like a pinball machine. Some players with an extensive knowledge of poker fail to make the most of their talent, largely because they are unable to play their best game consistently – too often they allow their emotions to take over. Probably the most common scenario for tilt to manifest itself occurs when a player has just endured a bad beat (or series of bad beats) and succumbs to the natural urge to try and get even as quickly as possible, but it could just be that the player is enduring a poor session overall and suffering a deterioration in his play as a result.
With the enhanced speed of online play, relative to live play, everything is compounded and it is even easier to go on tilt – hand after hand is dealt in quick succession, and there is no time to calm down, take stock, properly rationalise the situation and regroup. In the online game your chips are only a number on the screen, and the fact that these ‘cyberchips’ have no physical presence makes it easier to lose sight of the fact that they represent real money and should not be treated lightly. Furthermore, in a live-action game, social convention dictates that you should not blow off steam in public, whereas online there are no constraints to prevent you from openly losing your temper and steaming your way through your bankroll. The risk of going on tilt is further magnified if you are playing two or more tables at once, where money can be won (or in this case lost) twice as fast.

One problem which players often face when they are enduring a losing session, is that the other players in the game see them struggling and try to take advantage of this, perhaps by playing draws more aggressively against them or running more bluffs. Not only does the player now have to face the emotional setback of a losing session, but also the reality that other players are now queuing up to take shots at him, forcing him to deal with a series of difficult decisions. Apart from the obvious course of action – to leave the table – one alternative way of avoiding this nightmare scenario is to discretely buy more chips, thereby disguising the fact that you are actually losing. As long as you retain broadly the same amount of chips throughout a game, most players won’t notice whether you are winning or losing, and therefore won’t play any differently against you. Of course, the very worst thing you can do when you are losing is to start criticising the other players for their play through chat messages – this will merely alert them to the fact that you may be on tilt and encourage them to play even better against you! Likewise, if you see someone else berating the other players through the chat box, then this may present a good opportunity since he could be about to go tilt and steam away some chips.

The nature of poker is such that from time to time every player will experience a large financial reverse, either from a disastrous single session or a series of losing sessions. Even top players can experience long sequences of poor results (although this does not mean that if you achieve bad results you must be a top player!). Different players have different ways of dealing with such setbacks: some go to watch the high-limit heads-up games at the poker room, where the thousands of dollars that can be won and lost on every hand make their losses seem small by comparison; others take a break for a few days or spend some time reviewing their play and reading books; others practise relaxation techniques to try to restore their equilibrium; others tryout a different site or switch to a different form of poker for a while; and others drop down in limit or try to log a few short winning sessions to restore their confidence. Any of these methods is likely to be preferable to playing on tilt, making plays that you know are incorrect in a vain attempt to get even, in a game that has long since turned sour. It is not enough to be a good player; you must also play well on a consistent basis.

High Roller Casino Bonuses

Most online casinos and poker rooms these days offer bonuses to attract players and then offer further bonuses and promotions to keep them at the gaming site. There are also a lot of high roller casinos which offer special high roller bonuses and these are what this article is about.

By standard Casino bonus I mean the type of bonus which you will typically see on the front page of the casino or poker room site.

There are however some major differences in how these bonuses get paid out. Most standard casino bonuses work on the principle of a matched bonus. For example at Joyland Casino they will match your initial deposit by 30% up to a maximum amount of £300. In other words if you deposit £1000 then they will put an additional £300 into your gaming account. The minimum amount you can deposit to get this bonus is £20. The percentage which is matched and the maximum and minimum limits vary form casino to casino put the basic principle is almost always the same. Now to prevent people just taking the extra £300 and running the casino set certain wagering requirements which must be met before the money can be withdrawn. At Joyland Casino you are required to wager 30 times your deposit plus the bonus so if you deposited £100 and received a £30 deposit you would need to wager for £3900 before you could take out the £30 bonus money. This sounds like a lot but in reality you will find that you will soon have wagered for this amount, it should on average only take about 150 games to reach the limit and assuming you have luck on your side you should still have some of the money left. In addition to the wagering requirement you will also find that some games are excluded form the casino bonus, in fact at Joyland only Slots games qualify towards the bonus, but certainly almost all welcome bonuses exclude blackjack for example.

The high roller casino bonus is along the same lines as the welcome casino bonus except it is for a lot more money. At Joylands Casino you need to deposit £5000 to receive the high roller bonus which is £850. The same restrictions exist as for the standard casino bonus but the amount of bonus is far higher. The standard welcome bonus is only up to a maximum of £300 whilst the high roller casino bonus is £850.

The bottom line with bonuses is to ALWAYS check the terms and conditions before signing up to them, for example at Joyland Casino there is little point signing up to either the £300 welcome bonus or the high roller casino bonus if you don’t intend to play on the slots as you will never meet the wagering requirements to be able to withdraw the money but if you like slots then it is avery nice boost to your bankroll and by all means you should take part.

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While logged on, PayNoRake players receive convenientinstant messages that keep them posted about upcoming tournaments and events. Thisprovides a great ‘heads up’ so you don’t miss a thing.

If you have any questions or concerns while you’re on thesite, there are two informative and easy-to-understand FAQ sections: one forthe general site and one that’s rakeback specific. You can also contact them throughtheir well- trained, customer support representatives.

PayNoRake’s Customer Support via email is provided inEnglish, Spanish, Finnish, Russian, German, Polish and Portuguese. And theirLive Support feature is available in both English and Spansh.

 

PayNoRake.com System Requirements

Minimum System Requirements

  • Microsoft© WindowsTM 98/ME/NT/2000/XP
  • Pentium 300 MHz PC or faster
  • 64MB RAM or more
  • Screen resolution of 800×600 pixels or higher
  • High Color (16 bit) color display or better
  • 56k dial up Internet access or faster
  • At least 25MB free hard drive space

RecommendedSystem Requirements

  • Microsoft© WindowsTM 2000
  • Pentium III 1000 MHz PC
  • 256MB RAM
  • Screen resolution of 1024×768 pixels
  • True Color (32 bit) color display
  • WindowsTM audio drivers and sound card with speakers
  • Cable or ADSL Internet access
  • At least 25MB free hard drive space

 

 

Starting out in On line Poker

All you really need to start playing poker online is a computer (ideally with at least 512Mb RAM) and an Internet connection (high-speed broadband is naturally preferable to a dial-up connection, but the latter should be fine, albeit a little slower). Every online poker site offers the facility for play money tables, at which players can practise their skills without having to risk real hard-earned cash. If you are a newcomer to online poker, you may like to tryout one of these games to familiarise yourself with the mechanics of the game. Indeed, if you have never played poker before it is certainly advisable to experiment with these practice games before risking any hard-earned cash, in order both to get used to how the dealing and betting processes work, and to develop basic playing skills such as hand selection and the ability to read the board.

Although these free games are ideal for beginners, for most players their attraction quickly palls. Without the constraints created by having to invest real money, there is no incentive for players to fold, since anyone who busts out can simply request a new stack of play chips. Invariably there are one or two players who attempt to cap the betting on every round with little or no regard for hand selection, so that the game can often become a ‘no fold-em hold’em’ free-for-all, bearing little relation to real money poker.

There is unquestionably a skill element involved in being successful in play money games, but whether those skills are of any particular use in ‘real’ poker is a moot point. Whereas in real money games, one of the most important abilities that players need to develop is hand selection; practice games encourage players to do precisely the opposite! Likewise it is impossible to develop hand-reading or pot odds skills when most of your opponents are taking their hands to the river on marginal values. Furthermore, many of the strategic tools that are important in real money games (such as raising or check-raising to narrow the field) are almost irrelevant in play money games, where some players will call anyway, whether it costs them a single bet or three.

Both micro-limit ring games and $1 entry fee (and freeroll) tournaments, such as those at InterPoker, provide far more instructional value than play money tables. These games provide an ideal, inexpensive introduction to the game – everyone is playing for something real and consequently the quality of play in these events far outstrips that of a typical play money game. Furthermore, the fact that the online game is so much faster means that newcomers can develop their skills that much quicker, playing more hands in an hour of online play than they would in two hours at an ordinary cardroom. And of course, if you are prepared to watch and learn, every major site will allow you to sit out and observe their higher-stakes games, thereby potentially gaining a valuable free insight into the skills of the better players.

Advantages of Online Poker Play: Financial Features

Online games have a lower rake and no tipping (and usually no jackpot rakes either).
The standard maximum rake for a full 10-player ring game online is $3 ‘no flop, no drop’, whereas in many brick and mortar cardrooms it is $4 (or more) with an additional $1 often being added for the jackpot and a $1 (minimum) tip almost automatically paid to the dealer. For low-limit players in particular, a significantly smaller sum of money comes off the table in every hand online than would be the case in a live-action game.

You can play for smaller stakes online than in brick and mortar cardrooms.
It is hardly economic for brick and mortar cardrooms to offer games as low as $1/$2 (let alone $0.50/$1.00 or below), but such limits are an attractive training ground for new players seeking to learn the game without having to spend a fortune on their education. For this very reason, the $1/$2 and below ‘micro-limit’ online games are popular at all online sites. Indeed, even experienced players sometimes opt to play at a lower limits when they wish to work on a particular area of their game. For example, a $5/$10 brick and mortar player might choose to play online at a $2/$4 limit five-handed table in order to hone his short-handed skills. Furthermore, all online sites also offer play money games, which do not require any cash investment at all.

You can’t accidentally muck a winner or lose a pot due to a dealer error online.
Again this feature is particularly attractive for novice players who might accidentally misread their hand or allow a dealer to muck their cards when they are holding a winner.

There are no travel expenses incurred in playing online. For regular players who do not live in immediate proximity to a brick and mortar cardroom, travel expenses can amount to a significant sum over the course of a year.

Many online cardrooms offer attractive sign-up and other deposit bonuses.
Although many US cardrooms do reward regular players with ‘comps’, this is by no means standard, whereas many online sites offer 15%-25% bonuses on initial deposits, and often these bonuses are even extended to include existing clients in the form of ‘reload’ bonuses.

Online cardroom restrictions on deposits prevent players from using their credit cards to deposit and lose thousands of dollars in a single day.
Whereas most casinos will allow players to purchase chips up to their pre-agreed credit limit, and individuals may also be able to obtain additional funds from ATM machines or fellow players, online cardrooms prevent players from making substantial credit card deposits in a single day. Indirectly, this thereby enforces a ‘cooling-off period before they can return to the game.

Some online cardrooms allow ratholing of profits.
Some pot-limit and no-limit players like to remove their profits from the table if they are on a small bankroll, buying straight back in for the minimum and ‘ratholing’ the rest to protect it. This practice of removing chips from the table is considered poor etiquette and is rarely allowed in brick and mortar games, but online cardrooms do permit it, although some do place a time limit of 30 minutes or more before allowing players to return to the game with anything less than the sum with which they departed. (Naturally, ratholing might be considered an unattractive feature if someone is removing your money from the table!)